(10000个小游戏代码)(10000款小游戏代码)

以下是一个简单的俄罗斯方块游戏的 Python 代码示例,大家可以参考:

```python

import random

import pygame

# 游戏界面大小

cell_size = 25

columns = 10

rows = 20

top_margin = 50

# 游戏区域大小

play_width = columns * cell_size

play_height = rows * cell_size

# 方块形状及其旋转状态

S = [['.....',

'.....',

'..00.',

'.00..',

'.....'],

['.....',

'..0..',

'..00.',

'...0.',

'.....']]

Z = [['.....',

'.....',

'.00..',

'..00.',

'.....'],

['.....',

'..0..',

'.00..',

'.0...',

'.....']]

I = [['..0..',

'..0..',

'..0..',

'..0..',

'.....'],

['.....',

'0000.',

'.....',

'.....',

'.....']]

O = [['.....',

'.....',

'.00..',

'.00..',

'.....']]

J = [['.....',

'.0...',

'.000.',

'.....',

'.....'],

['.....',

'..00.',

'..0..',

'..0..',

'.....'],

['.....',

'.....',

'.000.',

'...0.',

'.....'],

['.....',

'..0..',

'..0..',

'.00..',

'.....']]

L = [['.....',

'...0.',

'.000.',

'.....',

'.....'],

['.....',

'..0..',

'..0..',

'..00.',

'.....'],

['.....',

'.....',

'.000.',

'.0...',

'.....'],

['.....',

'.00..',

'..0..',

'..0..',

'.....']]

T = [['.....',

'..0..',

'.000.',

'.....',

'.....'],

['.....',

'..0..',

'..00.',

'..0..',

'.....'],

['.....',

'.....',

'.000.',

'..0..',

'.....'],

['.....',

'..0..',

'.00..',

'..0..',

'.....']]

shapes = [S, Z, I, O, J, L, T]

# 定义方块颜色

colors = [(0, 255, 255), (255, 0, 0), (0, 0, 255), (255, 255, 0), (255, 165, 0), (0, 255, 0), (128, 0, 128)]

# 初始化游戏

def new_piece():

shape = random.choice(shapes)

piece = {}

piece['shape'] = shape

piece['color'] = colors[shapes.index(shape)]

piece['rotation'] = 0

piece['x'] = columns // 2 - len(shape[0]) // 2

piece['y'] = -2

return piece

def collide(board, piece):

shape = piece['shape'][piece['rotation']]

for row in range(len(shape)):

for col in range(len(shape[0])):

if shape[row][col] == '.':

continue

r, c = piece['y'] + row, piece['x'] + col

if r < 0:

continue

if r >= rows or c < 0 or c >= columns:

return True

if board[r][c] is not None:

return True

return False

def rotate_piece(board, piece, direction):

next_rotation = (piece['rotation'] + direction) % len(piece['shape'])

old_rotation = piece['rotation']

piece['rotation'] = next_rotation

if collide(board, piece):

piece['rotation'] = old_rotation

def move_piece(board, piece, dx, dy):

piece['x'] += dx

piece['y'] += dy

if collide(board, piece):

piece['x'] -= dx

piece['y'] -= dy

return False

return True

def drop_piece(board, piece):

while move_piece(board, piece, 0, 1):

pass

return True

def place_piece(board, piece):

shape = piece['shape'][piece['rotation']]

for row in range(len(shape)):

for col in range(len(shape[0])):

if shape[row][col] != '.':

r, c = piece['y'] + row, piece['x'] + col

board[r][c] = piece['color']

def remove_complete_lines(board):

num_lines_removed = 0

new_board = []

for row in board:

if None in row:

new_board.append(row)

else:

num_lines_removed += 1

new_board.insert(0, [None] * columns)

new_board.extend([[None] * columns] * num_lines_removed)

return new_board, num_lines_removed

def draw_board(screen, board):

for row in range(rows):

for col in range(columns):

pygame.draw.rect(screen, (128, 128, 128), (col * cell_size, top_margin + row * cell_size, cell_size, cell_size), 1)

if board[ro[...]

w][col] is not None:

pygame.draw.rect(screen, board[row][col], (col * cell_size + 1, top_margin + row * cell_size + 1, cell_size - 1, cell_size - 1))

def draw_piece(screen, piece):

shape = piece['shape'][piece['rotation']]

for row in range(len(shape)):

for col in range(len(shape[0])):

if shape[row][col] != '.':

pygame.draw.rect(screen, piece['color'], ((piece['x'] + col) * cell_size + 1, (top_margin + piece['y'] + row) * cell_size + 1, cell_size - 1, cell_size - 1))

def draw_text(screen, text, x, y):

font = pygame.font.SysFont(None, 30)

img = font.render(text, True, (255, 255, 255))

screen.blit(img, (x, y))

def game_loop():

pygame.init()

screen = pygame.display.set_mode((play_width, top_margin + play_height + 50))

pygame.display.set_caption('Tetris')

board = [[None] * columns for _ in range(rows)]

current_piece = new_piece()

next_piece = new_piece()

score = 0

lines = 0

clock = pygame.time.Clock()

game_over = False

game_quit = False

while not game_quit:

while game_over:

screen.fill((0, 0, 0))

draw_text(screen, 'Game Over!', 150, 200)

draw_text(screen, 'Press Q to Quit or R to Restart', 80, 240)

pygame.display.update()

for event in pygame.event.get():

if event.type == pygame.QUIT:

game_quit = True

game_over = False

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_q:

game_quit = True

game_over = False

if event.key == pygame.K_r:

board = [[None] * columns for _ in range(rows)]

current_piece = new_piece()

next_piece = new_piece()

score = 0

lines = 0

game_over = False

screen.fill((0, 0, 0))

draw_board(screen, board)

draw_piece(screen, current_piece)

draw_text(screen, f'Score: {score}', 20, 10)

draw_text(screen, f'Lines: {lines}', 20, 40)

for event in pygame.event.get():

if event.type == pygame.QUIT:

game_quit = True

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_DOWN:

move_piece(board, current_piece, 0, 1)

score += 1

elif event.key == pygame.K_LEFT:

move_piece(board, current_piece, -1, 0)

elif event.key == pygame.K_RIGHT:

move_piece(board, current_piece, 1, 0)

elif event.key == pygame.K_UP:

rotate_piece(board, current_piece, 1)

if not move_piece(board, current_piece, 0, 1):

place_piece(board, current_piece)

lines_cleared = 0

board, lines_cleared = remove_complete_lines(board)

lines += lines_cleared

score += 10 * lines_cleared

current_piece = next_piece

next_piece = new_piece()

if collide(board, current_piece):

game_over = True

pygame.display.update()

clock.tick(30)

pygame.quit()

if __name__ == '__main__':

game_loop()

```

这是一个基本版本的俄罗斯方块游戏,它包含基本的游戏逻辑、图形界面和控制。 您可以根据需要对其进行修改和扩展。

以上可以从 Python 官网下载 Python 解释器。具体网址为:https://www.python.org/downloads/ 。在该网址中,可以选择适合自己操作系统的版本进行下载安装。

电脑安装 Pygame 库的具体步骤如下:

1. 在电脑上打开命令提示符或终端窗口。如果使用 Windows 操作系统,可以按 Win+R 键打开“运行”窗口,然后输入“cmd”打开命令提示符;如果使用 Mac 或 Linux 操作系统,可以在启动菜单中找到终端工具打开终端窗口。

2. 在命令提示符或终端窗口中输入以下命令并按回车键,可以安装 Pygame 库:

pip install pygame

3. 等待安装完成后,可以在 Python 代码中 import pygame 模块并使用其中的函数和类。

备注:在安装 Pygame 库之前,需要先安装 Python 解释器。可以从官网下载对应平台的 Python 安装程序,并按照提示安装即可。

注意:你需要先安装 Pygame 库。可以使用以下命令进行安装:

`pip install pygame`

安装完成后,你可以使用以下命令运行代码:

`python 文件名.py`

其中,文件名为代码文件的名称。

声明:我要去上班所有作品(图文、音视频)均由用户自行上传分享,仅供网友学习交流,版权归原作者琰来了所有,原文出处。若您的权利被侵害,请联系删除。

本文标题:(10000个小游戏代码)(10000款小游戏代码)
本文链接:https://www.51qsb.cn/article/m81hf.html

(0)
打赏微信扫一扫微信扫一扫QQ扫一扫QQ扫一扫
上一篇2023-05-06
下一篇2023-05-06

你可能还想知道

发表回复

登录后才能评论