以下是一个简单的俄罗斯方块游戏的 Python 代码示例,大家可以参考:
```python
import random
import pygame
# 游戏界面大小
cell_size = 25
columns = 10
rows = 20
top_margin = 50
# 游戏区域大小
play_width = columns * cell_size
play_height = rows * cell_size
# 方块形状及其旋转状态
S = [['.....',
'.....',
'..00.',
'.00..',
'.....'],
['.....',
'..0..',
'..00.',
'...0.',
'.....']]
Z = [['.....',
'.....',
'.00..',
'..00.',
'.....'],
['.....',
'..0..',
'.00..',
'.0...',
'.....']]
I = [['..0..',
'..0..',
'..0..',
'..0..',
'.....'],
['.....',
'0000.',
'.....',
'.....',
'.....']]
O = [['.....',
'.....',
'.00..',
'.00..',
'.....']]
J = [['.....',
'.0...',
'.000.',
'.....',
'.....'],
['.....',
'..00.',
'..0..',
'..0..',
'.....'],
['.....',
'.....',
'.000.',
'...0.',
'.....'],
['.....',
'..0..',
'..0..',
'.00..',
'.....']]
L = [['.....',
'...0.',
'.000.',
'.....',
'.....'],
['.....',
'..0..',
'..0..',
'..00.',
'.....'],
['.....',
'.....',
'.000.',
'.0...',
'.....'],
['.....',
'.00..',
'..0..',
'..0..',
'.....']]
T = [['.....',
'..0..',
'.000.',
'.....',
'.....'],
['.....',
'..0..',
'..00.',
'..0..',
'.....'],
['.....',
'.....',
'.000.',
'..0..',
'.....'],
['.....',
'..0..',
'.00..',
'..0..',
'.....']]
shapes = [S, Z, I, O, J, L, T]
# 定义方块颜色
colors = [(0, 255, 255), (255, 0, 0), (0, 0, 255), (255, 255, 0), (255, 165, 0), (0, 255, 0), (128, 0, 128)]
# 初始化游戏
def new_piece():
shape = random.choice(shapes)
piece = {}
piece['shape'] = shape
piece['color'] = colors[shapes.index(shape)]
piece['rotation'] = 0
piece['x'] = columns // 2 - len(shape[0]) // 2
piece['y'] = -2
return piece
def collide(board, piece):
shape = piece['shape'][piece['rotation']]
for row in range(len(shape)):
for col in range(len(shape[0])):
if shape[row][col] == '.':
continue
r, c = piece['y'] + row, piece['x'] + col
if r < 0:
continue
if r >= rows or c < 0 or c >= columns:
return True
if board[r][c] is not None:
return True
return False
def rotate_piece(board, piece, direction):
next_rotation = (piece['rotation'] + direction) % len(piece['shape'])
old_rotation = piece['rotation']
piece['rotation'] = next_rotation
if collide(board, piece):
piece['rotation'] = old_rotation
def move_piece(board, piece, dx, dy):
piece['x'] += dx
piece['y'] += dy
if collide(board, piece):
piece['x'] -= dx
piece['y'] -= dy
return False
return True
def drop_piece(board, piece):
while move_piece(board, piece, 0, 1):
pass
return True
def place_piece(board, piece):
shape = piece['shape'][piece['rotation']]
for row in range(len(shape)):
for col in range(len(shape[0])):
if shape[row][col] != '.':
r, c = piece['y'] + row, piece['x'] + col
board[r][c] = piece['color']
def remove_complete_lines(board):
num_lines_removed = 0
new_board = []
for row in board:
if None in row:
new_board.append(row)
else:
num_lines_removed += 1
new_board.insert(0, [None] * columns)
new_board.extend([[None] * columns] * num_lines_removed)
return new_board, num_lines_removed
def draw_board(screen, board):
for row in range(rows):
for col in range(columns):
pygame.draw.rect(screen, (128, 128, 128), (col * cell_size, top_margin + row * cell_size, cell_size, cell_size), 1)
if board[ro[...]
w][col] is not None:
pygame.draw.rect(screen, board[row][col], (col * cell_size + 1, top_margin + row * cell_size + 1, cell_size - 1, cell_size - 1))
def draw_piece(screen, piece):
shape = piece['shape'][piece['rotation']]
for row in range(len(shape)):
for col in range(len(shape[0])):
if shape[row][col] != '.':
pygame.draw.rect(screen, piece['color'], ((piece['x'] + col) * cell_size + 1, (top_margin + piece['y'] + row) * cell_size + 1, cell_size - 1, cell_size - 1))
def draw_text(screen, text, x, y):
font = pygame.font.SysFont(None, 30)
img = font.render(text, True, (255, 255, 255))
screen.blit(img, (x, y))
def game_loop():
pygame.init()
screen = pygame.display.set_mode((play_width, top_margin + play_height + 50))
pygame.display.set_caption('Tetris')
board = [[None] * columns for _ in range(rows)]
current_piece = new_piece()
next_piece = new_piece()
score = 0
lines = 0
clock = pygame.time.Clock()
game_over = False
game_quit = False
while not game_quit:
while game_over:
screen.fill((0, 0, 0))
draw_text(screen, 'Game Over!', 150, 200)
draw_text(screen, 'Press Q to Quit or R to Restart', 80, 240)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_quit = True
game_over = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_quit = True
game_over = False
if event.key == pygame.K_r:
board = [[None] * columns for _ in range(rows)]
current_piece = new_piece()
next_piece = new_piece()
score = 0
lines = 0
game_over = False
screen.fill((0, 0, 0))
draw_board(screen, board)
draw_piece(screen, current_piece)
draw_text(screen, f'Score: {score}', 20, 10)
draw_text(screen, f'Lines: {lines}', 20, 40)
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_quit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
move_piece(board, current_piece, 0, 1)
score += 1
elif event.key == pygame.K_LEFT:
move_piece(board, current_piece, -1, 0)
elif event.key == pygame.K_RIGHT:
move_piece(board, current_piece, 1, 0)
elif event.key == pygame.K_UP:
rotate_piece(board, current_piece, 1)
if not move_piece(board, current_piece, 0, 1):
place_piece(board, current_piece)
lines_cleared = 0
board, lines_cleared = remove_complete_lines(board)
lines += lines_cleared
score += 10 * lines_cleared
current_piece = next_piece
next_piece = new_piece()
if collide(board, current_piece):
game_over = True
pygame.display.update()
clock.tick(30)
pygame.quit()
if __name__ == '__main__':
game_loop()
```
这是一个基本版本的俄罗斯方块游戏,它包含基本的游戏逻辑、图形界面和控制。 您可以根据需要对其进行修改和扩展。
以上可以从 Python 官网下载 Python 解释器。具体网址为:https://www.python.org/downloads/ 。在该网址中,可以选择适合自己操作系统的版本进行下载安装。
电脑安装 Pygame 库的具体步骤如下:
1. 在电脑上打开命令提示符或终端窗口。如果使用 Windows 操作系统,可以按 Win+R 键打开“运行”窗口,然后输入“cmd”打开命令提示符;如果使用 Mac 或 Linux 操作系统,可以在启动菜单中找到终端工具打开终端窗口。
2. 在命令提示符或终端窗口中输入以下命令并按回车键,可以安装 Pygame 库:
pip install pygame
3. 等待安装完成后,可以在 Python 代码中 import pygame 模块并使用其中的函数和类。
备注:在安装 Pygame 库之前,需要先安装 Python 解释器。可以从官网下载对应平台的 Python 安装程序,并按照提示安装即可。
注意:你需要先安装 Pygame 库。可以使用以下命令进行安装:
`pip install pygame`
安装完成后,你可以使用以下命令运行代码:
`python 文件名.py`
其中,文件名为代码文件的名称。
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本文标题:(c语言俄罗斯方块代码)(C语言俄罗斯方块代码解析)
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